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# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
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DD3D50
D3D Error - éè¦DX9顯å¡
TEXP100
D3D Error - Failed to copy surface - éåéæ²
TEXP90
D3D Error - Failed to copy surface - éåéæ²
TEXP110
D3D Error - Failed to create texture - éåéæ²
DWIN20
D3D Error - Failed to query memory - éåéæ²
DD3D10
D3D Error - éæ°åå系統
DD3D30
D3D Error - éæ°åå系統
DWIN30
D3D Error - éæ°åå系統
DD3D20
D3D Error - éè£éæ²æè éè£DirectX
DWIN10
D3D Error - éåéæ²
DD3D60
D3D Error - Shader Model 3.0 or higher is required
DD3D70
D3D Error - Unable to retrieve D3D Device. éæ°åå系統
GPUP10
D3D Error - Unable to retrieve D3D Device. éæ°åå系統
TEXP20
D3D Error - Unable to retrieve D3D Device. éæ°åå系統
TEXP30
D3D Error - Unable to retrieve D3D Device. éæ°åå系統
TEXP80
D3D Error - Unable to retrieve D3D Device. éæ°åå系統
DD3D40
D3D Error - Unable to retrieve device capabilities.å®è£ææ°é¡¯å¡é© åæè æè éè£DirectX
TEXP10
D3D Error - Unable to retrieve device capabilities. å®è£ææ°é¡¯å¡é© åæè æè éè£
DirectX
DD3D80
D3D reset failed - Please restart the game.éåéæ²
STRB10
Failed to delete file - éæ°åå系統
RMN10
Failed to read file - éæ°åå系統
STRM10
Failed to read file - éæ°åå系統
STRM20
Failed to read file - éæ°åå系統
BNDL10
Failed to write file â éæ°åå系統
STBF10
Failed to write file â éæ°åå系統
VOIC10
Fatal voice chat error - éåéæ²
ZLIB10
Initialization failed - éæ°åå系統
WS20
InitWinSock failed - éæ°åå系統 and/or re-install the game
WS30
InitWinSock failed - éæ°åå系統 and/or re-install the game
TMR10
Invalid instruction - CPU not supported.
ARCH10
Invalid resource detected - éæ°å®è£éæ²
BDTR10
Invalid resource detected - éæ°å®è£éæ²
BDTR20
Invalid resource detected - éæ°å®è£éæ²
BLDB10
Invalid resource detected - éæ°å®è£éæ²
BNDG10
Invalid resource detected - éæ°å®è£éæ²
BNKM10
Invalid resource detected - éæ°å®è£éæ²
BNKM30
Invalid resource detected - éæ°å®è£éæ²
EBDB10
Invalid resource detected - éæ°å®è£éæ²
EFC10
Invalid resource detected - éæ°å®è£éæ²
EFC20
Invalid resource detected - éæ°å®è£éæ²
FVF10
Invalid resource detected - éæ°å®è£éæ²
MA10
Invalid resource detected - éæ°å®è£éæ²
MA20
Invalid resource detected - éæ°å®è£éæ²
MM10
Invalid resource detected - éæ°å®è£éæ²
MOTC10
Invalid resource detected - éæ°å®è£éæ²
MOTC20
Invalid resource detected - éæ°å®è£éæ²
MS10
Invalid resource detected - éæ°å®è£éæ²
MV10
Invalid resource detected - éæ°å®è£éæ²
PLYT10
Invalid resource detected - éæ°å®è£éæ²
RC10
Invalid resource detected - éæ°å®è£éæ²
RC20
Invalid resource detected - éæ°å®è£éæ²
SCRP20
Invalid resource detected - éæ°å®è£éæ²
SCRP60
Invalid resource detected - éæ°å®è£éæ²
SCRP70
Invalid resource detected - éæ°å®è£éæ²
SCRT10
Invalid resource detected - éæ°å®è£éæ²
SCRT20
Invalid resource detected - éæ°å®è£éæ²
SCRT30
Invalid resource detected - éæ°å®è£éæ²
SCRT40
Invalid resource detected - éæ°å®è£éæ²
SCRT50
Invalid resource detected - éæ°å®è£éæ²
SHDR10
Invalid resource detected - éæ°å®è£éæ²
SHDR20
Invalid resource detected - éæ°å®è£éæ²
SHFC10
Invalid resource detected - éæ°å®è£éæ²
SHFX10
Invalid resource detected - éæ°å®è£éæ²
SHFX20
Invalid resource detected - éæ°å®è£éæ²
SHFX30
Invalid resource detected - éæ°å®è£éæ²
SHVR10
Invalid resource detected - éæ°å®è£éæ²
SRCP10
Invalid resource detected - éæ°å®è£éæ²
SRCP40
Invalid resource detected - éæ°å®è£éæ²
SRCP50
Invalid resource detected - éæ°å®è£éæ²
STRC10
Invalid resource detected - éæ°å®è£éæ²
STRM30
Invalid resource detected - éæ°å®è£éæ²
TEXP120
Invalid resource detected - éæ°å®è£éæ²
TOK10
Invalid resource detected - éæ°å®è£éæ²
VI10
Invalid resource detected - éæ°å®è£éæ²
VI20
Invalid resource detected - éæ°å®è£éæ²
VI30
Invalid resource detected - éæ°å®è£éæ²
VT10
Invalid resource detected - éæ°å®è£éæ²
VT20
Invalid resource detected - éæ°å®è£éæ²
VX10
Invalid resource detected - éæ°å®è£éæ²
WAVS10
Invalid resource detected - éæ°å®è£éæ²
CURV10
Invalid resource detected - éæ°å®è£éæ²
SHGR10
Invalid resource detected - éæ°å®è£éæ²
ZLIB20
Invalid resource detected - éæ°å®è£éæ².
WS40
Network error - éåéæ²
WS50
Network error - éåéæ²
ANM10
Out of memory - éæ°åå系統
ANM20
Out of memory - éæ°åå系統
ANM30
Out of memory - éæ°åå系統
ANM40
Out of memory - éæ°åå系統
BNKM20
Out of memory - éæ°åå系統
MHA10
Out of memory - éæ°åå系統
MMA10
Out of memory - éæ°åå系統
SMPA10
Out of memory - éæ°åå系統
SMPA20
Out of memory - éæ°åå系統
TMRT10
Out of memory - éæ°åå系統
RESC10
Out of video memory - éæ°åå系統
BA10
Out of virtual memory - éæ°åå系統
EA10
Out of virtual memory - éæ°åå系統
TEXP40
Unable to create color multisampled render target - éæ°å®è£DirectXææ¯å®è£ææ°çç顯示å¡é© åç¨å¼.
TEXP50
Unable to create color multisampled render target - éæ°å®è£DirectXææ¯å®è£ææ°çç顯示å¡é© åç¨å¼.
TEXP60
Unable to create color render target - éæ°å®è£DirectXææ¯å®è£ææ°çç顯示å¡é© åç¨å¼.
TEXP70
Unable to create depth render target - éæ°å®è£DirectXææ¯å®è£ææ°çç顯示å¡é© åç¨å¼.
TF10
Unable to write to disk - éåéæ²
BSP10
Unrecoverable fault - éåéæ²
CLTH10
Unrecoverable fault - éåéæ²
CURC10
Unrecoverable fault - éåéæ²
CURN10
Unrecoverable fault - éåéæ²
DD3D90
Unrecoverable fault - éåéæ²
IMC10
Unrecoverable fault - éåéæ²
INPT10
Unrecoverable fault - éåéæ²
MNFD10
Unrecoverable fault - éåéæ²
MNFD20
Unrecoverable fault - éåéæ²
POLY10
Unrecoverable fault - éåéæ²
RMN50
Unrecoverable fault - éåéæ²
SMPA100
Unrecoverable fault - éåéæ²
SMPA110
Unrecoverable fault - éåéæ²
SMPA120
Unrecoverable fault - éåéæ²
SMPA130
Unrecoverable fault - éåéæ²
SMPA140
Unrecoverable fault - éåéæ²
SMPA150
Unrecoverable fault - éåéæ²
SMPA160
Unrecoverable fault - éåéæ²
SMPA170
Unrecoverable fault - éåéæ²
SMPA180
Unrecoverable fault - éåéæ²
SMPA30
Unrecoverable fault - éåéæ²
SMPA40
Unrecoverable fault - éåéæ²
SMPA50
Unrecoverable fault - éåéæ²
SMPA60
Unrecoverable fault - éåéæ²
SMPA70
Unrecoverable fault - éåéæ²
SMPA80
Unrecoverable fault - éåéæ²
SMPA90
Unrecoverable fault - éåéæ²
STR10
Unrecoverable fault - éåéæ²
TXTR10
Unrecoverable fault - éåéæ²
RMN20
Windows Vista:è«åç´è³Service Pack 1 ææ¯æ´é«ççæ¬.
RMN30
Windows XP 64 / Server 2003:è«åç´è³Service Pack 2 ææ¯æ´é«ççæ¬.
RMN40
Windows XP: è«åç´è³Service Pack 3 ææ¯æ´é«ççæ¬.
WS10
XNetStartup failed - éæ°åå系統ææ¯éæ°å®è£éæ²
AE10
Insufficient Memory to Start Game - Please close some applications and
restart the game
RP10
CReplayMgr::StartWorkerThread: Could not create the replay-save thread -
Please close some applications and restart the game
RT10
Could not create the render thread - Please shut down some applications and
restart the game
SI10
Code is expecting version %d but file %s has version %d! - Please reinstall
GTA IV
PC10
Unable to retrieve D3D Device - Please reboot your machine or reinstall your
display driver
WTV10
Failed to load kernel32.dll - Please reboot your machine
WTV20
Failed to load ntdll.dll - Please reboot your machine
WTV30
Failed to load winmm.dll - Please reboot your machine
WTV40
Failed to access kernel function - Please reboot your machine
WTV50
Failed to access kernel function - Please reboot your machine
WTV60
Failed to access kernel function - Please reboot your machine
WTV70
Failed to access kernel function - Please reboot your machine
WTV80
Failed to access WINMM.DLL function - Please reboot your machine
WTV90
Failed to access WINMM.DLL function - Please reboot your machine
WTV100
Failed to access WINMM.DLL function - Please reboot your machine
WTV110
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
XLivePBufferAllocate( ) FAILED! - Either reboot or reinstall Game For Windows
LIVE
WTV120
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: QPCtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV130
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: QPFtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV140
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: NtQPCtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV150
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: GTCtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV160
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: GTtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV170
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: BPtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV180
WindowsTimerFunctionsValidator::InitializeDelayedObjects( ) -
WriteToProtectedBuffer: EPtFAILED! - Either reboot or reinstall Game For
Windows LIVE
WTV190
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
QPCtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV200
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
QPFtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV210
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
NtQPCtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV220
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
GTCtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV230
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
GTtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV240
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
BPtFAILED! - Either reboot or reinstall Game For Windows LIVE
WTV250
WindowsTimerFunctionsValidator::Check( ) - ReadFromProtectedBuffer:
EPtFAILED! - Either reboot or reinstall Game For Windows LIVE
NEM10
Network event manager ran out of event ids - Please restart GTA IV
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Oct 16, 2018 - Koei Tecmo and Omega Force's Warriors Orochi 4 feels like a game that will. Even after you've trucked through the five chapters, roughly 70. Dynasty Warriors Characters: Wei: Cai Wenji - Chapter 4, Stage 12. Cao Cao - Chapter 4, Stage 11. Cao Pi - Chapter 4, Stage 14. Warriors Orochi 4, released as MusÅ Orochi 3 in Japan, is a 2018 hack and slash video game. As with previous games, most stages in Warriors Orochi 4 are taken from either earlier installments of the Warriors Orochi series, or the Dynasty. Story Mode in Warriors Orochi 4 largely follows the same format set by the last installment: several story chapters and a separate section for side stories. Oct 19, 2018 - Warriors Orochi 4 will have over 170 playable characters with many of. 4 Characters Unlock List features full information on which chapters.
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Comments
commented May 15, 2015
The dependency |
commented May 16, 2015
The error is likely caused by |
A general protection fault (GPF) in the x86instruction set architectures (ISAs) is a fault (a type of interrupt) initiated by ISA-defined protection mechanisms in response to an access violation caused by some running code, either in the kernel or a user program. The mechanism is first described in Intel manuals and datasheets for the Intel 80286 CPU, which was introduced in 1983; it is also described in section 9.8.13 in the Intel 80386 programmer's reference manual from 1986. A general protection fault is implemented as an interrupt (vector number 13). Some operating systems may also classify some exceptions not related to access violations, such as illegal opcode exceptions, as general protection faults, even though they have nothing to do with memory protection. If a CPU detects a protection violation, it stops executing the code and sends a GPF interrupt. In most cases, the operating system removes the failing process from the execution queue, signals the user, and continues executing other processes. If, however, the operating system fails to catch the general protection fault, i.e. another protection violation occurs before the operating system returns from the previous GPF interrupt, the CPU signals a double fault, stopping the operating system. If yet another failure (triple fault) occurs, the CPU is unable to recover; since 80286, the CPU enters a special halt state called 'Shutdown', which can only be exited through a hardware reset. The IBM PC AT, the first PC-compatible system to contain an 80286, has hardware that detects the Shutdown state and automatically resets the CPU when it occurs. All descendants of the PC AT do the same, so in a PC, a triple fault causes an immediate system reset.
- 4Technical causes for faults
Specific behavior[edit]
In Microsoft Windows, the general protection fault presents with varied language, depending on product version:
Operating system | Error message | Notes |
---|---|---|
Windows 3.0 | Unrecoverable Application Error (UAE)[1] | |
Windows 3.1x | [Program Name] has caused a General Protection Fault in module [module name] at [memory address]. | |
Windows 95 Windows 98 Windows NT 4.0 |
This program has performed an illegal operation and will be shut down. | |
Windows 2000 | [Program Name] has generated errors and will be closed by Windows. | |
Windows Me | [Program Name] has caused an error in [Module Name]. [Program Name] will now close. | |
Windows XP Windows Server 2003 Windows Server 2003 R2 |
[Program Name] has encountered a problem and needs to close. We are sorry for the inconvenience.
If you were in the middle of something, the information you were working on might be lost. [..] For more information about this error, click here. |
The error message also offers the option to send error details to Microsoft for analysis. |
Windows Vista and later, excluding Windows 10 Windows Server 2008 and later |
[Program Name] has stopped working.
A problem cause the program to stop working correctly. Windows will close the program and notify you if a solution is available. |
By default, Windows will send error details to Microsoft for analysis but the system can be configured to either not send, or ask the user what to do each time. |
Windows 10 | Windows will send error details to Microsoft for analysis. Users with a business license can configure how much information is sent. |
In Unix and Linux, the errors are reported separately (e.g. segmentation fault for memory errors).
Unrecoverable Fault Gta 5
Memory errors[edit]
In memory errors, the faulting program accesses memory that it should not access. Examples include:
- Attempting to write to a read-only portion of memory
- Attempting to execute bytes in memory which are not designated as instructions
- Attempting to read as data bytes in memory which are designated as instructions
- Other miscellaneous conflicts between the designation of a part of memory and its use
However, many modern operating systems implement their memory access-control schemes via paging instead of segmentation, so it is often the case that invalid memory references in operating systems such as Windows are reported via page faults instead of general protection faults. Operating systems typically provide an abstraction layer (such as exception handling or signals) that hides whatever internal processor mechanism was used to raise a memory access error from a program, for the purposes of providing a standard interface for handling many different types of processor-generated error conditions.
In terms of the x86 architecture, general protection faults are specific to segmentation-based protection when it comes to memory accesses. However, general protection faults are still used to report other protection violations (aside from memory access violations) when paging is used, such as the use of instructions not accessible from the current privilege level (CPL).
While it is theoretically possible for an operating system to utilize both paging and segmentation, for the most part, common operating systems typically rely on paging for the bulk of their memory access control needs.
Privilege errors[edit]
There are some things on a computer which are reserved for the exclusive use of the operating system. If a program which is not part of the operating system attempts to use one of these features, it may cause a general protection fault.
Additionally, there are storage locations which are reserved both for the operating system and the processor itself. As a consequence of their reservation, they are read-only and an attempt to write data to them by an unprivileged program is an error.
Technical causes for faults[edit]
General protection faults are raised by the processor when a protected instruction is encountered which exceeds the permission level of the currently executing task, either because a user-mode program is attempting a protected instruction, or because the operating system has issued a request which would put the processor into an undefined state.
General protection faults are caught and handled by modern operating systems. Generally, if the fault originated in a user-mode program, the user-mode program is terminated. If, however, the fault originated in a core system driver or the operating system itself, the operating system usually saves diagnostic information either to a file or to the screen and stops operating. It either restarts the computer or displays an error screen, such as a Blue Screen of Death or kernel panic.
Segment limits exceeded[edit]
Segment limits can be exceeded:
- with code segment (CS), data segment (DS), or ES, FS, or GS (extra segment) registers; or
- accessing descriptor tables such as the Global Descriptor Table (GDT), the Interrupt descriptor table (IDT) and the Local Descriptor Table (LDT).
Segment permissions violated[edit]
Segment permissions can be violated by:
- jumping to non-executable segments
- writing to code segments, or read only segments
- reading execute-only segments
Segments illegally loaded[edit]
This can occur when:
- a stack segment (SS) is loaded with a segment selector for a read only, executable, null segment, or segment with descriptor privilege not matching the current privilege in CS
- a code segment (CS) loaded with a segment selector for a data, system, or null segment
- SS, DS, ES, FS, or GS are segments loaded with a segment selector for a system segment
- SS, DS, ES, FS, or GS are segments loaded with a segment selector for an execute-only code segment
- accessing memory using DS, ES, FS, or GS registers, when they contain a null selector
Switching[edit]
Faults can occur in the task state segment (TSS) structure when:
- switching to a busy task during a call or jump instruction
- switching to an available task during an interrupt return (IRET) instruction
- using a segment selector on a switch pointing to a TSS descriptor in the LDT[clarification needed]
Miscellaneous[edit]
![How to fix unrecoverable fault gta v How to fix unrecoverable fault gta v](https://www.wizxpert.com/wp-content/uploads/2017/04/September-1.png)
Other causes of general protection faults are:
- attempting to access an interrupt/exception handler from v86 mode when the handler's code segment descriptor privilege level (DPL) is greater than zero
- attempting to write a one into the reserved bits of CR4
- attempting to execute privileged instructions when the current privilege level (CPL) is not zero
- writing to a reserved bit in an MSR instruction
- accessing a gate containing a null segment selector
- executing a software interrupt when the CPL is greater than the DPL set for the interrupt gate
- the segment selector in a call, interrupt or trap gate does not point to a code segment
- exceeding the instruction length of 15 bytes (Undefined opcode exception)
- violating privilege rules
- enabling paging whilst disabling protection
- referencing the interrupt descriptor table following an interrupt or exception that is not an interrupt, trap, or a task gate
- Legacy SSE: Memory operand is not 16-byte aligned.
![Unrecoverable Fault Unrecoverable Fault](https://i.stack.imgur.com/2Yfd9.png)
References[edit]
- ^'Troubleshooting 'Unrecoverable Application Error' in DrWatson'. Support. Microsoft. 27 February 2014.
Further reading[edit]
- Intel Architecture Software Developer's ManualâVolume 3: System Programming
Unrecoverable Fault Gta V Fix
Unrecoverable fault please restart the game
so i am having some trouble launching GTA V normally now. I use the mod manager and now whenever i disable it and launch via the gta online button it gives me the unrecoverable fault error.
I'm not sure if this helps in anyway but i also recently had just fixed up my PC after getting a virus and did a system restore which restored it to a few hours earlier (last time i played gta v was on Tuesday). Then i did a scan through windows defender and malware bytes and removed the rest of the virus.