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X-Plane 11’s native VR support uses SteamVR, so let me clear this up now:
You will be able to use VR directly in X-Plane 11 with any distribution of our sim:
- An X-Plane 11 digital download from Laminar Research (or any other reseller) if you have a 24-digit product key.
- An X-Plane 11 DVD set from Laminar Research (or any other reseller) if you have DVDs.
- X-Plane 11 on Steam if you bought X-Plane on Steam.
VR will work for X-Plane 11 no matter how you bought it. You do not have to have bought X-Plane from Steam to use VR.
(This post does not contain any guidance on supported hardware – I’d like to wait until we get further into beta and get some feedback on how system requirements affect actual users. This is just a reassurance that you didn’t buy X-Plane “the wrong way” for VR.)
What Is SteamVR
SteamVR is a free download from Steam’s app store that X-Plane (and many other games) use to talk to your VR hardware. We use SteamVR for both the HTC Vive and the Oculus Rift – X-Plane’s native VR support requires that you have both the Oculus drivers and SteamVR.
The good news is: SteamVR is free, and it works with the non-Steam editions of X-Plane as well as the Steam one. If you are a Steam user, you just pick the app and download it; if you are a non-Steam user, you’ll need to create a free Steam account to get it.
(If you have the HTC Vive you almost certainly have done this already, as SteamVR is the only thing that lets you play games on the Vive. If you have the Oculus Rift you can get apps directly from Oculus’ own app store, but SteamVR lets you get at a wider array of content.)
Pokemon - Fire Red Version (V1.1). We have a curated list of all the retro GBA games for you to play online or download to play within an emulator on your computer. Begin playing the best Gameboy Advance game ROMs and be sure to vote for the emulator games you liked playing!
Why SteamVR on the Oculus Rift?
When using the Oculus Rift with X-Plane’s native VR, we have a bit of a game of telephone: we talk to SteamVR, which talks to the Oculus Rift drivers, which talk to the hardware. Why not talk to the Oculus drivers directly via their SDK?
The short answer is development time: we like SteamVR for the same reason we like OpenGL: we can write our app once and support a wide range of hardware from multiple vendors. We don’t have to write our rendering engine twice for NVidia and AMD, and we don’t have to write our VR implementation twice for the Vive and Oculus Rift.
Our hope is that by using SteamVR, support for future headsets will be a relatively painless affair; SteamVR’s OpenVR API looks like the closest thing to a common API for VR.
(X-Plane is not locked into OpenVR – X-Plane has an abstraction layer and we could code to a second API if necessary. But I’d rather have the dev team work on making X-Plane better than have them code the same feature over and over for multiple vendors.)
What Will We Support?
Recently I’ve received a bunch of questions about supported hardware, e.g. will we support Windows Mixed Reality (WMR) Headsets, or any of the software bridges to phones, or some of the proposed 8K headsets that are on Kickstarter.
I think we’ll end up in a very similar situation with VR as we are in with graphics cards and joysticks – we’ll have three levels for headsets.
- Supported. Right now this list contains only the Oculus Rift (CV1) and HTC Vive. Supported devices will be ones where we’ve spent testing and dev time making sure they work, and where we expect a great VR experience. We’ll add more to this list based on development time, but this category is only going to be for major selling headsets. E.g. PSVR (e.g. Morpheus) might be a reasonable candidate here but (from what I can tell) OSVR is not.
- Unsupported. Even if a device is unsupported, we may still let you use it. If you want to try one of the new mixed reality headsets before we support them, go ahead and try – it might work. We’re not going to tell people “go get this”, but we’re not going to close the door to tinkering.
- Banned. If a device is really, really, really bad and awful, we won’t allow it at all, and we’ll take active measures to keep it from being used accidentally.
SteamVR will hopefully* let us easily put important devices in the supported column without too much dev time lost, and have wide support for unsupported (but not outright banned) devices.
* I say hopefully because the VR ecosystem is still very young. We think SteamVR is a good choice for our implementation, but it’s too soon to say unequivocally “hardware vendors can just develop for this ecosystem and it works”.
About Ben Supnik
Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.This package includes all installer versions for Windows, Mac and Linux.
DEMO IS NOW VERSION 11 (X-Plane 11). Read our full review of XP11 here.
While enthusiasts of all experience levels use X-Plane, it is best suited to experienced pilots that want the most accurate flight dynamic possible. X-Plane’s exclusive flight dynamics model, called “blade element theory,” evaluates the forces on multiple sections of the aircraft’s surface, providing a constant and reliable prediction of how it will react to those forces. This provides a realistic flying experience and makes aircraft development simpler and faster.
In contrast, Microsoft Flight Simulator, X-Plane’s biggest rival, uses lookup tables to determine flight drag and lift. This works well for existing aircraft where the table data is already known. It is less effective for creating new aircraft or predicting the reaction of an airplane in experimental situations.
Default Cessna 172SP in X-Plane 11 with sunset in background.
While X-Plane is a paid product, the free demo version of X-Plane 11 has the same aircraft, flight model and technology.
X-Plane’s powerful flight dynamics model allowed the developers to create a wide variety of aircraft. Users can choose from single and multi-engine planes like the McDonnell Douglas KC-10 Extender, Boeing 747-400, and Lockheed Martin/Boeing F-22 Raptor; the Space Shuttle; helicopters such as the Bell 47 and Sikorsky S-61; VTOLS such as the Bell-Boeing V-22 Osprey and much more. Users have developed over 1400 additional aircraft which can be downloaded from our own file library here or X-Plane.org and other sites. Enthusiasts can even design, build, and contribute their own aircraft.
Features
X-Plane’s accurate flying characteristics make it perfect for scientists and engineers studying the reactions of both fixed and rotary-wing aircraft. Pilots can keep their skills sharp by using different airplanes and helicopters, and aviation hobbyists can experiment with flight dynamics.
Pilots can explore almost every inch of the globe, from 74 degrees north to 60 degrees south latitude. Adventure awaits- users can touch down at any one of 33,000 airports, land on an aircraft carrier, try to settle softly on a frigate bobbing in roiling surf, or land on a helipad on skyscraper overlooking a vast city. With X-Plane, pilots can take an X-15 to outer space; take the Space Shuttle for a spin, battle raging forest fires, and more.
Weather
Every great pilot knows how to handle tough weather. X-Plane will test them to the limit with wild rainstorms, wind shear, crackling lightning and thunder, snow blindness, fog, sleet and hail. The system can be programmed to follow actual weather from the user’s location, adding another layer of realism and excitement.
The challenges don’t stop there. X-Plane offers extensive failure modeling. Engines, controls, cables, landing gear and communications can be set to fail on command or at random. Fellow users or instructors can shutoff systems without the user’s knowledge, helping to develop their coping skills and adaptability.
The cockpit of the default Cessna 172SP screenshot from XP11.
Power and Flexibility
X-Plane’s unparalleled flight dynamics model, gorgeous graphics, wide geographic coverage, depth of aircraft selection, versatile weather and systems handling, extensibility in the form of add-on aircraft and scenery, and realistic flying experience make it the “go-to” flight simulator for a legion of experienced pilots and new flyers.
X-Plane has a passionate user base. One user recently described a routine flight delivering supplies in Alaska. Suddenly he was hit with an engine fire! Within seconds, he had to land on the only flat spot within miles: a patch of snow about 800 yards square located one mile from his location.
Smoke trailing from the engine, he struggled to land. He describes the scene:
“Last second: Of course I'm gusting. Yoke jammed forward as I start to balloon just a few feet above ice. Stall horn mixing with pounding blood sounds in my ears. Down. Rolling. Light brakes. Full elevator deflection. Stopped. Lean back in my seat. Let out all the air that had been backing up in my lungs. Whew!”
That’s the kind of action loyalists have to come to expect from X-Plane!
Multi-Platform
![Aircraft Aircraft](https://www.gbase.de/uploads/ci/shots/X-Plane-10_b_123237.jpg)
Created by Laminar Research, X-Plane was originally developed for Mac OS X and is available on Windows and Linux. Keeping up with the increasing use of mobile devices, players can now get X-Plane for Android, webOS, and iOS including iPad, iPhone and iPod Touch.
I have seen this in the forums:
Tried X-Plane 11, ____ was wrong with it. Reinstalled and it [did/did not] fix it
You almost never need to reinstall X-Plane to fix these kinds of things. In particular, if you haven’t installed an add-on, you definitely never need to reinstall.
To get X-Plane back to its clean state, you can do this:
X Plane 11 Demo Downloading
- Run the updater. If you’ve modified a file by accident it will ask if you want to replace it. Say yes.
- Delete all of the files in Output/preferences.
X Plane 10 Download Full Version Free
That’s all you have to do. Our installer just dumps files on your disk. It doesn’t set any registry settings or other hidden voodoo that can only be fixed by reinstall. So you can just clean out your prefs, make sure the files are up to date and not modified, and you’re good to go.
In particular, in beta 1, if something is messed up, reinstalling isn’t going to fix it; beta 2 is going to fix it! (Or maybe beta 3. ?
(I think everyone reading this blog knows this, but you also don’t have to reinstall to get another 15 minute demo.)